Saturday, January 21, 2017

BLACK POWDER Napoleonics
100 Days Battle with Allies vs. French
"The Pursuit after Waterloo"

Karl, Shawn and I take our toys up to Cullison's for a "Big Silly Napoleonics" bash.
 
 
 
This game debuts some more of Shawn's absolutely gorgeous troops painted by Dragon Painting Service and include his new Hanoverian Brigade!
 
 
Some gentle rolling countryside along the road to Paris is the scene of today's battle.  Allies, victorious after Waterloo, are advancing from the right and are met by a delaying force of Frenchmen.  Allies have a few more units of infantry than the French, but many of them are of lower quality Dutch-Belgian and Hanoverians with rules for "Newly Raised" and "Unreliable".  Both sides have 4 regiments of horse but the French have two heavy cavalry regiments to the Allies one. 
 
 
 
 
We alternate setting up along our baselines brigade by brigade.  The French have most of their cavalry and their horse gun on the more open terrain of their left supported by a brigade of allied Bavarian infantry and a gun.  They are facing the Dutch-Belgian forces on the Allies right flank.
 
 
On the French right, their Hussar regiment supports a brigade of 4 ligne battalions and a field gun.  They face British and Hanoverian infantry brigades, two guns, 95th Rifles, and the British heavy and light cavalry.  In the center, the French deploy another 4 unit infantry brigade, including their 2 Legere battalions, to seize and hold the key terrain of the chateau on the hill in the middle of the battlefield and along the Paris road.
 
 
Eager for battle, the Dutch-Belgians attack the Bavarians!
 
 
 
 
The British attack on their left develops slowly, but overwhelming firepower destroys two French ligne battalions.. it's not looking good over here!
 
 
The French middle is holding firm and their massed cavalry on their left begins sweeping the enemy from the field. 
 
 
 
The British left flank attack finally comes in with 4 Hanoverian battalions attacking the gallant 2nd of the 51st Ligne, who heroically destroy two Hanoverian battalions in combat and force the other two back.  GLOIRE!
 
 
 
 
 
A fresh British battalion, supported by their Brigade Commander, sweeps in to attack a shot up French ligne battalion, but thanks to hot dice and support units to the flank and rear the French see the British off!
 
 
 
The most gorgeous cavalry charge of the game pits French Hussars vs. Scots heavy dragoons, and the Hussars seize the day and the victory.  The Greys retire.  GLOIRE!
 
 
 
"Silly Billy", having enough of his dallying British allies, rolls snake eyes and blunders into an attack against the Bavarians.  Well done, Prince of Orange!  It didn't go so well for the young Prince or his troops as the Bavarians swept them from the field.
 
 
Dismounted French Dragoons and the Cuirassier Brigade finish off the Dutch-Belgian right and begin moving towards the center of the battlefield to roll up the enemy line.
 
 
  
 
 With one more charge for glory, Hanoverian light horse bounce into a French emergency square and are sent packing. 
 
 
The remaining Dutch-Belgians pack it in, the British forces begin pulling off of the battlefield and it's a French victory.
 
'Vive l'Empereur!'

 

Sunday, November 20, 2016

BLACK POWDER NAPOLEONICS
Prussian & British vs. French
 
Had a couple of Nappy's games with my buddy Ed last week and haven't gotten around to posting any photos yet.  We played a Prussian (Ed) vs. French (me) meeting engagement and a French (Ed) attack vs. British (me).  Good tight games and Ed pulls out the win for both.
 
French deployment with infantry supported by Hussars and Dragoons going deep right to try to get to a built up area, dismount, and occupy it to harass the Prussian advance.

 
Ed's having none of that and will send a unit of Fusiliers over to challenge the Dragoons.  The initiative goes to Ed on turn 2, the Dragoons get disordered, and are stuck in place until they are destroyed.  Merde!

 
Prussian formations move up supported by Jagers and a couple of Field pieces.

 
Prussian cavalry make a bold move up the middle, but the French respond with concentrated gun fire and blow them away, much to Ed's obvious displeasure. 

 
Prussian infantry has also pushed up to the middle.  The French Hussars charge to force their lead unit into square, the Hussars bounce clear, and the enemy's unit is destroyed by concentrated fire and assault.  Vive l' France!


 
The battle comes to a climax with the Prussians holding their position surrounded by French troops.  Legere destroy a field gun and clear the way for a Hussar charge into the rear of a Prussian Musketeer battalion.

 
The Hussars roll boxcars to continue their charge through Fusilier traversing fire, close with the rear of the Musketeers, but the shaken cavalry are just too light to win the battle and are pushed back by their enemy.

 
Marshal Vorwarts approves of this result!
 
 
The last gambit has failed.  Jagers finish off the French cannons and the French Hussars and remaining infantry are forced to retreat leaving the field to the Prussians.  

 
 
Game 2 has a British Brigade, reinforced by field pieces and cavalry, in a rear guard role blocking a road passing through a built up area. 

 
The French, outnumbering their enemy, confidently come at them "in the same old style".

 
French Hussars and a field gun keep the enemy honest on their light flank.


One French Brigade blunders and holds position while the other one moves up rapidly.  The British redeploy to meet the main attack.
 
 
The British cavalry sound the charge, ride out to glory, destroy two enemy guns, and are in turn dispersed by the third while French heavies move up to seal the deal if needed.

 
With the enemy closing, the British give the enemy a volley and attack.  Huzzah!
 

 
Battle rages with both sides losing units, but the French can afford it.  The enemy close in on the remainder of the British position and Hussars are attacking their lines from the rear.
 

 
The Rifles disperse the Hussars, but to no avail.  The French wave assault rolls forward to push the British back and seize the road off of the battlefield.
 
 
VIVE L' EMPEREUR !!!


Sunday, November 13, 2016

TEAM YANKEE
Soviets vs. West Germans
Somewhere west of the IGB, 1985

My longtime buddy Ed and I met up this weekend at METAGAMES in Springfield, MO, for a gaming weekend.  Nice hobby shop there with excellent gaming area!  Highly recommended.  We start off on Friday night with a couple of games of TEAM YANKEE. 


Ed's bringing 80 points of Soviets (two T-72 companies, recon BMP 2s, Shilkas, Geckos, and Hails with Frogfoot air support).

I have 80 points of West Germans that I've been working on in their wargaming debut (Leo2s, Marders with Panzergrens, Jaguar1s, Gepards, Luchs, PAHs and F4 Phantoms standing in for Tornadoes).  To match up with the Luchs, I have some camo netting to do on the rest of these guys but overall I'm very happy with how the army came out in their mid-80's Bundeswehr scheme!


'Ere we go with a nice game of ENCOUNTER.

 
I've got PAH's and Jaguar1's backed up by the Leo2's in a strongpoint position in the middle of the table waiting to see where the Soviets head to and will respond from there.
 
 
The enemy sends a T-72 company around my left with recon BMP2s and a second T-72 company coming right at me.
 
 
My Leo2s move out using Stabilisers to shoot rate of fire 2 on the move.  They and the PAH's open fire and decimate the center T-72 company while my Jaguar1s lay some supporting fire for a couple of tank kills on the enemy's left flank company.
 

 
 
I lose a PAH to guided missile fire from the recon BMP2s and the remaining chopper passes morale and relocates over to the right flank!
 
 
The Leo2s, committed, move out to the left and begin destroying the remainder of the Soviet tanks while losing 1 tank to enemy return fire.  Tank fights are deadly and quick in this game, and the Leo2 is currently the "Apex Predator" as someone called them.  Lots of points, but incredibly deadly even on the move and also have good survivability chances against most hits.
 
 
 
Gepards come in from reserve to secure an objective and fire a few shots at the recon BMP2s moving up to threaten the Jaguars.  At least two Gepards always remain in AA mode in case Frogfoots threaten the Leos while the other two can fire at ground targets.
 
 
As the game is coming to a close I get Phantoms making a run at a lone enemy tank from the center company.  In our second game, a flight of two of these attacked a tank company and, even after losing one of the planes to Soviet AA fire, decimated the company with the Salvo sized sub-munitions attack these planes have.  No missiles and very little gun, but if they make it over the target whatever is under that salvo template is in trouble!
 
 
 
The second game was DUSTUP and, once again, the Bundeswehr defend the Fatherland from the Soviet hordes, losing a Jaguar platoon and taking a tank casualty from a Frogfoot missile strike.
 
Fun gaming!  Never thought I'd be into Cold War Gone Hot, but as soon as the Bundeswehr were released for TEAM YANKEE I was in.  GITSUM!